KCL UMPIRING SEMINAR
 
 
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Date: June 27th 2004
Place: Ookubo Sports Plaza, Shinjuku, Tokyo
Lecturer: Anton McCloy

Attended:
Adore C.C.: Ryo Shimizu
Friends XI C.C.: Naeem ud Din
Fuji Far East C.C.: Kei Imamura
Ichihara C.C.: David lollback, Brett Walters
lalazar Sports C.C.: Daleep Singh Gill
Millennium C.C.: Nobuyasu Yoshioka, Shu Kanzaki
Shizuoka Kytes C.C.: Robert-Gille Martineau
Tokyo bay Districts C.C.: Sameer Chodhery
Tokyo British Embassy C.C.: David Envall
Tokyo Giants C.C.: Ahmed Kamal Colonel
Tokyo Indian Engineers C.C.: Bhibas Roy
Yokohama C. & A./C.: Shakir Siddiq
Wyverns c.C.: Tsugeyoshi Nobuchi

LECTURE
Today's programme:
1. Umpire presentation
2. Umpire preparation
3. LBW laws and application
4. Applying the One-Day Unfair Delivery rules
5. Introducing the Umpire Assessment Programme
UMPIRE PRESENTATION
People who look and act like policemen get treated like they are policemen.
People who look like and act like wimps get bullied.
Find the middle ground and go to the game looking and acting like an umpire and you will automatically have a head start in falicitating an enjoyable game for all.

What is appropriate?
Dark pants- No patterns and nothing fancy
White shirt - Even your cricket shirt should be OK if it is clean and has no team colours.
Comfortable shoes - Sandals look bad on a cricket field anywhere.
Hat - White is best - it is not a fashion or a chance to show everyone what country you come from by wearing a national cap.
Sunglasses - Your eyes are your most valuable piece of equipment for the day, so look after them.

By dressing properly to umpire you:
  1. Show the Captains you are serious about the job.
  2. You take pride in the way you look and should they.
  3. Command instant early respect from players.
  4. Add to the spectacle for spectators and players.
How many baseball umpires have you seen dressed in beach shorts and t0shirts at any level of baseball?
You are umpoiring Japan's premier cricket competition - untidy umpires are a detriment to the game.

UMPIRE PREPARATION
In a normal game of cricket 22 people are relying on you to help make the game an enjoyable experience.
The least you can do is be ready before and during the game.

Before game day:
  1. Find out where your game is.
  2. Find out who is playing.
  3. Call the captains the day before the match to make sure all parties are on the same page about:
          Game place - game time - game format
  4. Make sure you know how to go there - arrange rides and/or directions.
  5. Prepare what you are going to wear and take.

On game day:
  1. Get to the ground at least 45 minutes before the start.
  2. Check for "local rules"- different grounds have their own unique features - a boundary is a straight line between markers.
  3. Toss between 30 and 15 minutes before the schedules start - take in team sheets before the toss. Remind the Captains they are responsible for their team as well
  as helping you during the game.
  4. Get the game ball from fielding Captain.
  5. Clarify time targets with captains - you decide the lunch break depending on state of the game. (weather/first innings, etc. minimum 10 minutes - up to 45 minutes)
  6. Enter the field 5 minutes before the scheduled start and make final check of stumps, etc.
  7. Keep a written record of wickets and when they fall as well as "incidents".

LBW
Easily the most contentious and difficult out/not out decision an Umpire may be asked.
The Umpire has to ask himself a series of questions and answer YES to all of them before he can give a decision against a batsman.
As we see on TV with "instant replays", even the best Umpires make mistakes.
We have to admit that at best we are amateurs and therefore are less likely to get decisions right. The batsman must in all cases get the benefit of any doubt.
Let's go through the questions:
  1. Did the ball definitely pitch (land) between wicket and wicket OR on the offside?
  YES - Q2
  Not 100% sure - NOT OUT
  No - NOT OUT
  2. as the 1st point of contact defunitely the striker's person?
  YES - Q3
  Not 100% sure - NOT OUT
  No - NOT OUT
  3. Was the 1st point of contact between wicket and wicket?
  YES - Q4.
  No - Was the batsman really trying to hit the ball?
           YES - NOT OUT
           NO - Q4
  4. If the ball hadn't been intercepted by the batsman's person would the ball have definitely hit the wicket?
      Things to consider are all at the same time before a decision against the batsman: Any deviation/swing you saw interception - Bounce - Position of the batsman - 
         Angle of delivery
     YES - OUT
     Not 100% sure - NOT OUT
     No - NOT OUT

If, after going trough these 4 questions and thinking about all these variables, you are 100% sure the batsman is out you can give the decision - OUT.

AAPLYING THE UNFAIR DELIVERY RULES
The ICC Playing handbook 2003-2004 Standard ODI match playing Conditions state the following:
42.4 Law 42.6 - Dangerous and unfair Bowling
     42.4.1 Law 42.6 (a) The Bowling of fast short Pitched balls

Law 42.6 (a) shall be replaced by the following:

a) A bowler shall be limited to one fast short-pitched delivery per over.
b) A fast short-pitched delivery is defined as a ball which passes or would have passed above the shoulder height of the striker standing upright at the crease.
c) The Umpire at the bowler's end shall advise the bowler and the batsman on strike when each fast short pitched delivery has been bowled.
d) In addition, for the purpose of this regulation and subject to Clause 42.4.1 (f) below, a ball that passes above the head height of the batsman, that prevents him from being able to hit with his bat by menas of a normal cricket stroke shall be called a wide.
e) For the avoidance of doubt any fast short pitched delivery that is called wide under this playing condition shall also count the allowable short pitched delivery in that over.
f) In the event of a bowler bowling more than one fast short-pitched delivery in an over as defined in Clause 42.4.1 (b) above, the Umpire at the bowler's end shall call and signal "no ball" on each occasion. A differential signal shall be used to signify a fast short-pitched dellivery. The Umpire shall call and signal "no ball" and then tap the head with the other hand.
g) If a bowler delivers a second fast short pitched ball in an over , the Umpire, after the call of no-ball and when the ball is dead, shall caution the bowler, inform the other Umpire, the Captain of the fielding side and the batsmen at the wicket of what has occured. This caution shall apply troughout the innings.
h) If there is a second instance of the bowler being no balled in the innings for bowling more than one short-pitched delivery in an over, the Umpire shall advise the bowler that this is his final warning fro the innings.
i) Should there be any further instance by the same bowler in that innings, the Umpire shall call and signal no-ball and when the ball is dead the captain to take the bowler off forthwith. If necessary, the over shall be completed by another bowler who shall neither have bowled th previous over, or part thereof, nor be allowed to ball the next over, or part thereof.
j) The bowler thus taken off shall not be allowed to bowl again in that innings.
k) The Umpire will report the occurence to the other Umpire, the batsmen at the wicket and as soon as possible to the captain of the batting side.
l) The Umpires will then report the matter to the ICC Matcj referee ... (appropriate KCL committee group ...)
The above is not a substitute for Clause 42.5 belw which Umpires are able to apply at anytime.

     42.6.(b) Bowling of high full pitched balls

a) Any delivery, other than a slow paced one, which passes or would have passed on the full above wait height of the striker standing upright at the crease is to be deemed dangerous and unfair, whether or not it is likely to inflict physical injury on the striker.
b) A slow delivery which passes or would have passed on the full above shoulder height of the striker standing upright at the crease is to be deemed dangerous and unfair, whther or not it is likely to inflict physical injury to the striker.

In the event of a bowler bowling one high full pitched delivery in an over as defined in Clause 42.6 (b) above, the Umpire at the bowler's end shall call and signal "no ball" and give one and final warning.
Should there be any further instance by the same bowler in that innings, the Umpire shall call and signal no-ball and when the ball is dead the captain to take the bowler off forthwith. If necessary, the over shall be completed by another bowler who shall neither have bowled th previous over, or part thereof, nor be allowed to ball the next over, or part thereof.

    42.8 Deliberate bowling of high full pitched balls
If the Umpire considers that a high full pitch which is deemed to be dangerous and unfair, as defined 42.6 (b) aove, was deliberately bowled, then the caution and warning prescribed in 42.6 (a) above shall be dispensed with. The Umpire shall:
a) call and signal "no ball"
b) direct the Captain, when the ball is dead, to take the bowler off forthwith.
c) implement the remainder of the procedure as laid down in 42.6.(a) above.